Kahoot!

This lesson explores how to save time and enhance creativity by using Kahoot's pre-designed templates. Participants will learn how to browse, select, and customize templates for various use cases such as quizzes, surveys, discussions, and training sessions. The lesson also covers how to adapt templates to fit specific audiences and learning objectives.
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Introduction to Kahoot is a beginner-friendly course designed to help learners understand the fundamentals of interactive learning and game-based engagement using Kahoot.

 

Through a structured series of lessons, the course introduces key concepts such as quiz design, live session hosting, participant engagement, and performance tracking. Learners will also explore topics such as question strategy, survey creation, and using game data to assess understanding and improve learning outcomes.

 

Designed for educators, trainers, and anyone interested in making learning more interactive, this course provides a practical introduction to the tools and concepts needed to start creating engaging assessments and activities with Kahoot.

 

By the end of the course, learners will have a foundational understanding of how Kahoot works and how gamified learning can be used to boost participation, retention, and overall engagement in any setting.

 

ABOUT THE FACILITATOR

 

Maxwell is a learning experience designer and educational technology specialist focused on using interactive tools to enhance teaching, training, and participant engagement. His professional interests include game-based learning, instructional design, audience interaction, and feedback systems, with a particular focus on platforms like Kahoot for building dynamic learning experiences.

 

His LinkedIn activity suggests a strong interest in connecting educational goals with technology, rather than treating engagement as an add-on for its own sake.

 

He also appears to approach problems from a learner-centered perspective, looking at how content, delivery, and participant motivation can work together more effectively. Overall, Maxwell can be described as an edtech and engagement professional who helps organizations rethink and energize the way they teach and train.

 

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Course details
Lectures 7
Quizzes 1
Level Beginner
Basic info

Course Name: Kahoot

Difficulty Level: Beginner

Facilitator: Maxwell Addo

Course Duration: 35 Minutes 23 Second

Number of Lessons/Videos: 7

 

Lesson 1 – How To Create a Kahoot Account
Duration: 4 Minutes 49 Seconds
This lesson introduces Kahoot and helps learners understand how to get started with the platform. Participants will learn the basics of setting up their account, navigating the dashboard, and exploring how Kahoot's interactive features can support engaging learning experiences and assessment activities.

Lesson 2 – How To Create a Kahoot Game
Duration: 5 Minutes 01 Seconds

This lesson guides learners through the process of creating their first Kahoot game. Participants will learn how to build a quiz from scratch, add questions, set answer options, and customize game settings to suit their audience. The lesson also covers best practices for structuring questions and timing to keep participants engaged and maximize learning outcomes.

Lesson 3 – How To Create a Kahoot Game – 2
Duration: 4 Minutes 59 Seconds

This lesson builds on the previous one by exploring more advanced features for creating a Kahoot game. Participants will learn how to add images and videos to questions, adjust point settings, enable randomized answer orders, and apply different question types such as polls, puzzles, and open-ended questions. The lesson also covers how to save, preview, and organize games into folders for easy access and reuse.

Lesson 4 – How To Create a Kahoot Game – 3
Duration: 4 Minutes 50 Seconds

This lesson wraps up the game creation process by focusing on finalizing and refining a Kahoot game for delivery. Participants will learn how to review and edit questions, adjust difficulty levels, set time limits per question, and enable features such as ghost mode and player-vs-player options to increase engagement. The lesson also covers how to duplicate, rearrange, and delete questions, as well as how to add descriptive titles and cover images to make games more visually appealing and professional before hosting or sharing.

Lesson 5 – How To Create a Kahoot Game – 4
Duration: 4 Minutes 30 Seconds

This final lesson covers advanced customization options, including adding multimedia elements, adjusting point multipliers, and enabling challenge mode. Participants will also learn how to save games as templates and export them for reuse across different sessions.

 

Lesson 6 – Live Demo of a Demo Game
Duration: 5 Minutes 25 Seconds

This lesson provides a walkthrough of a live Kahoot game in action. Participants will observe how to host a session, join as a player, answer questions in real time, and view live results on the leaderboard. The demo also highlights how to control game flow, manage player participation, and wrap up a session with performance insights.

Lesson 7 – Leverage Other Kahoot Templates
Duration: 7 Minutes 41 Seconds

 

Course requirements

Smartphone, Tablet, or Laptop

• Internet Connectivity

 

Intended audience

This course is designed for educators, trainers, facilitators, and professionals who want to create engaging and interactive learning experiences using Kahoot. It is also suitable for beginners with no prior experience, as well as those looking to enhance their skills in game-based learning and audience participation.

 

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